Getting to the end of the year and not being broke is always something that causes me to be very pleased with myself. You will never keep all of your citizens truly happy, but you can try your best. There are tons of new buildings and little things to keep you on your toes. You also have agricultural stuff going on as well which believe it or not was new to this. Waste management is now an issue, the larger your city the more likely you are going to have problems with people and their garbage so you need to manage that! Instead, I want to talk about some of the new features they added to the game that I feel make the game feel fuller. I feel that by this point most people know what the deal with this franchise is so I will not bore you with the core details about what SimCity 3000 is all about. It may not sound like a lot, but it works wonders to make the city you are working for, feel like a real place. I feel this one has many more “finer details” you can see cars more clearly driving on the road and pedestrians walking around for example. While it may share that SimCity style that the first few games had. I think that there was a noticeable graphical leap from the last game to this one.
Simcity 3000 farms series#
However, SimCity 3000 and the other games in the series pull it off to perfection and this one does it with some tongue in cheek and a ton of personality. What is weird is that on paper I know this sounds like the most boring premise for a video game every. The goal is to build a fully functioning city and not be broke at the end of the year when the taxman comes calling. You'll create an interesting city history of progress that does not happen when you build metropolises right away.One thing that is constant with all the SimCity games is the goal. Your county seat may eventually become your historic downtown. Build pockets of high-valued residential zones as housing developments.
The reason is that large bodies of water raise land values and are a tempting site for high-density development.